SERVICES — CONCEPT TO OPENING NIGHT
We take on a small number of commissions at a time and build them end-to-end. If it needs to exist and doesn't yet, that's our department.
01 — WHAT WE TAKE ON
A
Room-scale interactive works: sensors, screens, projection, sound, custom software. Designed for real audiences and real wear — built to survive an exhibition run, not just a demo.
B
Spatial and narrative design for shows: layout, wayfinding, lighting logic, and the interactive layer that ties a room of works into one experience.
C
Living imagery for stages, façades, lobbies, and web: particle systems, simulations, data-driven scenes — running at 60fps, reacting to the moment.
D
For teams with a vision and a technical gap: feasibility studies, prototyping sprints, and honest answers about what can be built with the time and budget you have.
02 — HOW IT GOES
03 — START
Have a space, a date, and a question? Tell us.
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