SERVICES — CONCEPT TO OPENING NIGHT

COMMISSIONS

We take on a small number of commissions at a time and build them end-to-end. If it needs to exist and doesn't yet, that's our department.

01 — WHAT WE TAKE ON

Four kinds of work

A

Interactive Installation

Room-scale interactive works: sensors, screens, projection, sound, custom software. Designed for real audiences and real wear — built to survive an exhibition run, not just a demo.

B

Exhibition Design

Spatial and narrative design for shows: layout, wayfinding, lighting logic, and the interactive layer that ties a room of works into one experience.

C

Generative & Real-time Visuals

Living imagery for stages, façades, lobbies, and web: particle systems, simulations, data-driven scenes — running at 60fps, reacting to the moment.

D

Creative Technology Consulting

For teams with a vision and a technical gap: feasibility studies, prototyping sprints, and honest answers about what can be built with the time and budget you have.

02 — HOW IT GOES

The process

01 — INQUIRY
Write to us with the occasion, the space, the timeline, and the budget range. A paragraph is enough.
02 — SCOPING
A call, then a short concept + feasibility document with a fixed quote. You'll know exactly what gets built before anything is built.
03 — BUILD
Prototype first, always. You see the work running early and often; iteration is part of the method, not a change order.
04 — INSTALL & LAUNCH
On-site installation, calibration, staff walkthrough, and documentation. We stay through opening night.

03 — START

Have a space, a date, and a question? Tell us.

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